Art Director with broad artistic visual background.
My main skill - I can adapt easily to work with versatile art styles.
Started in the game industry as an Photographer, moved into 2D Art, and then progressed to the role of Art Director.
My way: Photographer > 2D Artist > Lead 2D Artist > Concept Artist > Art Director > Creative Art Director.
During my game indistry career I've worked on different style projects. I had work expirence in independent small studios and big company. I`ve two small shipped games as an Art Director and Creative Art Director.
I've also had time to work as a professional photographer, a photo director, a makeup artist and costume designer in the theater, an illustrator. I was obsessed with comic books, miniature painting, theatrical costumes design, movies production... but I always came back to the world of making games. And now I don't want to do anything other than create game worlds, putting all the great visual experience I've had along the way into making them.
One year work on mobile unrelized game.
Responsibilities:
• Defined a game’s Art Style
• Created detail style guides for Artists
• Guided the overall art vision for the game
• Collaborated closely with Technical Lead Artist for generating support for art vision and colntrolling standards of quality
• Created main characters art and UI art
• Managed a team of in-house and outsourced artists
Achievements:
• Organized drafting of project art documentation
• Initiated and established direct communication with other departments
• Developed and presented two concepts for mobile racing games
Some work for NASCAR Ignition 2022.
Responsibilities:
• Collaborated with Leads and Producer to the art pipeline definition
• Guided the overall art vision for the game and generated support for that vision
• Сreated guide line documents and referense base
• Created cutscenes scripts and controlled video editing process
• Developed and controlled standards of art quality
• Provided artistic leadership and gave feedback to team of Artists
Other:
• Mentored junior artists and builded a learning base
• Art team leading, recruiting
Achievements:
• Drafting of full project art documentation from scratch to complete
TWO SHIPPED GAMES
Responsible for the many art development process:
• Art direction
• Art management
• Reference library creating and managing
• Concept art creating
• Key art creating
• Game UI design
• Promotion art creating
• Promotion video content creating
• Developer`s articles writing in collaboration with PR-manager
Achievements:
• Two shipped games
• Participating with fully playable game in WN Events`2020 (Amsterdam)
• Game mini artbook
Responsible for the many art development process:
• Art direction
• Art style guides creating
• Reference library creating and managing
• All game concept art
• Hand painted textures creating
• Game UI design creating
• Managing a team of in-house and outsourced artists
• Taking photos of the locations
• Taking photos for textures
• Photo source library management
• Reference library management
• Creating matte painting art for backgrounds and characters